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Divinity original sin 2 crafting spells
Divinity original sin 2 crafting spells











divinity original sin 2 crafting spells

Below is a list of Skills you will use and I will put them in the order you should obtain them in. It can give you an extra AP per combat on some characters, so consider taking this one at level 13 if you find yourself finishing off enemies often. Savage Sortilege - This Talent will allow your spells to Critically Strike and is a must have later on in the game to increase your damage. A must have for any Hydrosophist Mage, because you can make this happen by simply casting Rain. This one will carry you through most of the game, but you can drop it later on if you find you no longer need it. You can also put 1 point into Warfare to take Executioner if you wish, but that is up to you. This means at Level 4 you should have 2 Aero, 2 Hydro and 1 Poly, and have access to nearly all Skills for this Build until you reach Driftwoodsince vendors gain new Spells once you reach level 4. Elusive Enchanters begin the game with 1 point into Aerotheurge and 1 point into Hydrosophist. Just make sure to focus enemies that deal Physical Damage, so they cannot attack you. This means you will have exceptionally high Magic Armour, particularly because you can use Armor of Frost to boost it even higher. Wands are not only good for buffing stats with this Build, but they are effective while things are still on cooldown.Īrmour-wise you will be using Intelligence-based Armour, as that is where the majority of your Attribute points will lie. So later on you may opt for a Shield for extra protection.

divinity original sin 2 crafting spells

Having Dual Wands ensures you still deal decent damage when this occurs, but as you progress the game becomes less of an issue, particularly if you take the Skin Graft Skill.

divinity original sin 2 crafting spells

Of the two, I suggest using Dual Wands since these both can come with Intelligence and Critical Chance buffs, and you will have cooldowns early on that leave you with nothing to do. Both will work, but they come with their own advantages and disadvantages. You can use Wand and Shield or Dual Wands. Weapon-wise, you can go in two different directions if you wish. Enchanter makes the perfect starting Class for my Elusive Enchanter build…who would have thought? The best way to begin this Build is to take the Enchanter Class during Character Creation, and change your Attributes to 3 points into Intelligence. The reason these two Schools synergize well together is because Wet enemies take more Air and Water Damage, and can be Frozen and Stunned more easily, which makes Rain benefit both of these Skill lines because it sets the Wet status effect in a rather large AoE. Frozen and Stunned enemies cannot take an action on their turn, while Chilled enemies have reduced Dodge chance and Movement, and Shocked enemies have reduced Dodge chance and Action Points. The Elusive Enchanter is a Mage Build that utilizes Aerotheurge and Hydrosophist spells in order to keep enemies disabled and crowd controlled.













Divinity original sin 2 crafting spells